About the Report This report was produced within the framework of the Global Governance 2022 program, organized by the Global Public Policy Institute in Berlin, in collaboration with partner institutions in the United States (The Brookings Institution and Princeton University), China (Tsinghua University and Fudan University), and Germany (Hertie School of Governance). GG2022 brought together 24 young professionals from the US, China and Germany for three meetings, one each in Berlin (26-30 August 2012), Beijing (7-11 January 2013) and Washington, DC (5-9 May 2013). During these meetings, the GG2022 fellows jointly discussed challenges of global governance in the year 2022 and beyond, with a particular focus on three areas: cyber security, energy security, and development. This report summarizes the work of the GG2022 working group on global cyber security governance. To explore possible futures in global cyber security governance, the working group used a scenario planning methodology with techniques developed extensively in the field of future studies. The diverse nationalities, backgrounds, and expertise of working group members contributed crucial assets for devising national strategies and solutions. During the three sessions, the working group also met with leading academic experts and policymakers in the field of cyber security from all three countries. We are grateful to all these experts for their valuable input. We would also like to thank the organizers and funders of the GG2022 program and everyone else who contributed to making the program possible, most especially Joel Sandhu and Johannes Gabriel. We are also grateful to Alex Fragstein for her design work and Oliver Read for editing.
It’s all military R&D. The research comes out of a military space. We will exist as characters in their mind. This is how they imagine it. Those in power imagine that we will be virtualized as almost like characters in the game of our lives and pushed into virtual spaces to consume digital items. Even when we are allowed to go out into the actual real world, we will be trackable & traceable through wearable technologies & this sort of global bio-security state that is rolling out with these pass systems. Digital identity systems will track our real body as that character in real physical space & also in virtual space.
There is a shift towards something called Globalization 4.0 which is the next phase of globalization where they are not only platforming screen based labor but also with haptic robotics & controllers so that you sit in your bedroom and control a factory halfway around the world. All that competition for that “work” will be mediated through your digital identity on blockchain systems. This is all in the works but it has to still be built out. The sensor networks have to be built out. The coding has to be built out. Training the artificial intelligence & the machine learning systems still have to be built out. Under the Obama Administration there was a huge shift towards STEM education (science, technology, engineering and math). This push is very limited on literature, creative thinking unless it was in robotics.
A huge push towards STEM because what those in power knew is that their plan was to build a spatial web to build the Internet of Bodies, to build this global prison planet essentially & that they needed the children to be willing participants to making that happen & that it would happen under the guise of a fun game. You would code these games & it would normalize the world you live in of gaming environments. Even today in school classrooms there is a push for behavioral management systems that are gamified where you are a cartoon and teachers give children points and scrip for good behavior they can then exchange for digital items. That is all about conditioning kids to live in a virtual economy which is how the capitalist growth model intends to move. It is going to go inward into this other dimension that is a virtual world. But the children have to code it via Minecraft which is owned by Microsoft.
THE INTERNET OF BODIES “Before taking that mRNA “software of life” jab consider the broader implications of joining WEF’s Internet of Bodies. This RAND report on risks and opportunities of IoB was funded by Jacques DuBois, former chair Swiss Reinsurance Ltd.” – Alison McDowell, A Wrench in the Gears Link to report: https://lnkd.in/gVtnvm2
Microsoft also owns HoloLens which is military technology and is working on the haptic robotics and DNA programming is linked in. The idea of getting children excited to code Minecraft – which is essentially both a gaming system and a virtual world building system and it has its own economic layer – it is to normalize that this is how life happens.
Right now people are really fixated on bitcoin & cryptocurrency & this perception of sort of easy money, a gold rush in expansive crypto spaces where many people who are not steeped in the background of bitcoin, who are new to this area, are not necessarily following parallel developments in the central banking digital currency system. The way I see it is that ultimately what is coming are markets in human capital, markets in controlling people as characters in this online video game because with automation they won’t really need that many people to do the “work”. That work will be outsourced to A.I. & robotics.